I want to modify the unmanned reconnaissance plane in Battlefield 2 looks like all countries are predators. Specifically I want to modify the endurance, the radius of detection, scanning speed, etc., must be related anyway – only to Battlefield 2 UAV-related. If the answer is good enough, tried to add points after appropriate. I>
I sent you to go right to your mailbox this painstaking research, but 20 minutes I had half a day.
eDonkey serpent under the Z Warriors open the hard drive installed inside the Chinese version of the text problems I can not see, such as eDonkey, under the “” Warriors Orochi Z “(Musou OROCHI Z) Traditional Chinese version of the hard disk / animation package [ archive] “decompression after installation, all of the text display is a white bar, including the inside story, including games (http://www.kaoly.com) settings, select where the white bars are shown. And if most people display a question mark, only a small part of the character can use, this is normal? When the game is to keep full screen splash screen, how is this going? I>
about the game itself, I used to play “Warriors Orochi first-generation” is when people say can not be displayed, only one box. I began to think that the graphics card is also the problem, but playing “Warriors Orochi Z” failed to appear when the problem when playing the first generation. If you have time off to play the “shadow effect” it should be smoother than the number of open play. Use less on character issues, “Warriors Orochi” series and “Dynasty Warriors” is not the same, not one out there all the characters, and “Warriors Orochi” in the beginning only a few military commanders to rely on the generals to pass to unlock the conditions the generals of the unlock. (By the way, “Warriors Orochi Z” where you must kick on the left of the “unparalleled serpent demon,” the task to open the right of the “Warriors serpent demon of the devil re-Pro,” the task) if you do not want a one hit, you can lower a modifier, modify sake of the generals and the whole map on the line. Do not all people under the archive, the archive of the generals who are LV99, holding all LV4 weapons, it is very boring to play, was fun playing their own weapons. Hope to solve your problem I wish you a good time
PSP Gundam SEED jointly ZAFT you think is best in what is the body? I>
Assault is not a dagger are not equipped with the Assault, the federal post-production type
combat power is the Award and a half looks like the weapon is up to the standard light-gun series , lightsaber and head Balkan war machine gun
This power is low (relative Assault, pulse), weapons and complete (and Assault, the same pulse)
well as long as the opponent will feel that you control with a strong hit the mainstream like the body, and his play, but it consumes very little power war (like the 3 Assault lives, this has four)
It looks like the body performance for almost put to good use
absolute strength is also recommended in the Federal Army 3 Xiaoqiang disaster
remote shelling, firing in from the 5 beam and the rocket launcher down with readily available, fire is definitely strong, not bullets do not appear in play situations (like the light gun Assault only 10 made less than a small head shot only 60 rounds, but one should use 5 bullets), combat power is moderate, a total of 3 Mania.
last is my most comfortable with the divine, this thing was very strange floating gun control in the case of one good action a lot easier to make you (me and my classmates to watch him on the war I distracted floating gun attack, this time I do not like using other body as the never-ending walk in a catch flaws), but this thing is the biggest drawback is that combat power is too high, belch fart on Mania 2 . P />
Finally, refuting some of the errors, freedom is absolutely tasteless, consumption (2 Mania), Charge is not practical (try it on a computer with a AI Level 4 Charge? One-time impossible in, want to hit the real joke that is), R key track law-abiding gun power, speed, personal too slow, the number is generally the main weapons, bomb, combat is very prone to box no bullets, R a by was arrested on the flaws, Charge the situation is completely furnished. This thing may prevent high blood thick bar (at least this point worthy of its combat power consumption), two pairs of two o lock you set fire to taunt each other create opportunities for teammates…. P />
PSP Warriors Orochi 2 character name change gave the 1000 is good! I want the name change of character which, may I ask how? If you use the modifier, the best Chinese. I /> p />
impossible! ! ! !
unless you go to Warriors Orochi 2 producer p />
Paladin Sword 3 Raiders my flight on the map Why not Feng are i /> < / p />
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landlord may have missed tasks (following the Raiders part)
Sedum back to reality by the mayor after they see their own back the Shushan, Sedum want to change the past, but again experienced the death of a hsuehchien, and when hsuehchien death moment, that seemed to see hsuehchien Solanum soul, and that if the soul, resurrection is possible, but need to Feng are ghost towns, to find ways to enter the ghost world.
after they received the circle again, “now” (now living in quite the state), and purple Xuan joined nigrum and will teach Sedum Sword flight (this When Shadowbane Sword flight system opens)
open Sword flight system will see the “big map” to want to see hsuehchien body is “good condition” Sedum and other people will come to Shushan, senior disciples into the room, will find the purple and black nightshade Xuan, dialogue, everyone decided to go to Feng Du. out of the room, first east of the bridge, will encounter took Ying (to be top five beads) rejected in Sedum along with flowers to Feng Ying, after all, they spend Ying angrily left.
—— ——
Feng are they flying to Feng are with the Sword (in large map top right, the ship of the Yangtze next)
then opened the Sword flying the big map, you can see all the
Yu Jian Feng flying large map
http://games. sina.com.cn/downgames/save/2003/10/0973344.shtml p />
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I wish you a good time! P />
I already have The Sims 3 Can you download a patch into the original Sims 3 World Adventure! Too do not want to download! Thank you i /> p />
ah of course it is the world adventurous piece of information not only is this piece of information after all the information out with the original film is based upon must be original. . Adventure into the world but not in the original game in the world more adventurous. . P />
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want to help you. . . P />
now looks like not many people under the slower you can buy pirated p />
http://www.verycd.com/topics/2781622/ Sorry starting the wrong p />
repair construction progress of Warcraft custom architectural Why I use my custom built units, the progress bar to half do not go up, cancel, and then repair, it is. . I /> p />
Warcraft Map Editor English name WarCraft Ⅲ World Editor (referred to as WE), is a masterpiece Blizzard “World of Warcraft Ⅲ” the map with the powerful editor. Many of the world map production experts have used to create a similar WE “Counter Strike”, “Diablo,” “Lightning,” “Monopoly” and other classic game World of Warcraft version, it can be said with WE only think, not to do no. WE so powerful, it is not difficult to grasp, because Blizzard has done it again, “stupid” enough. When you decide to use it to create the map, placed in front of you but a lot of “building blocks”, as long as you play to their creativity, can be placed in a world of their own imagination to. Is not can not wait? Let us quickly start your own WE to make a drama!
WE consists of four main editor there is a powerful object manager (Object Manager) component. Editor is divided into four terrain editor (Terrain Editor), unit editor (Unit Editor), trigger editor (Trigger Editor), audio editor (Sound Editor), the four relationships shown in Figure, which should belong to the terrain editor and trigger the most powerful editor. This paper will introduce the four main line editor WE, and the official method of making RPG maps WarChasers example, progressive approach to explain the idea to build a World of Warcraft map. (Note: This article uses the software for the English version of WarCraft World Editor 1.05)
set the stage for a scene – Terrain Editor
WE basic elements. Light with a terrain editor, you can create a simple battle map. Because it was designed to “fool” and even a novice is also very easy to operate, as if drawing board, like Windows.
quickly through the Warcraft World Editor program group to run after seeing the interface in Figure 1, this is the most basic terrain editor.
① top of the menu bar, similar to other Windows software, where WE can be all instruction.
② WE the main editor window, edit the map by which to see the whole picture.
③ auxiliary window, edit the map you have some help, but will affect the speed.
④ instrument panel, equivalent to a huge library of material that can easily add objects to the map.
⑤ status bar, location of records, including the mouse, the mouse of the selected object name and other additional information.
seen the construction of the terrain editor, we learn how to draw a basic map of the scene. Step 1, create a map (File → New) (Figure 2), then you will see the grid – Blizzard players make reasonable arrangements to facilitate the design of a similar map constructed a number of image editing software guide wire ( through the View → Grid → None to remove it). First, we use the tools panel terrain panel (Terrain Palette) (3) to create some of the mountains and water by natural landscape. Part A is used to adjust the terrain textures and draw the line. Part B adjustments cliffs, sea and surface types, but here note two points: first, only in the height difference is 1, and the width of at least three medium-sized grid, the grid length over the five medium-sized terrain between create a ramp (Ramp); 2, do not use both within a small range of cliff types (Cliff Type), so that the surface texture may cause errors. After completing the design and cliff terrain texture after adjustment, the use of Part C of the terrain height option to make the terrain a little more natural. Adjusting the height, it is recommended to use Part D of the brush option to adjust the brush to the maximum, this would save a lot of effort (Figure 4).
to create their own terrain satisfied? Bare to look good, would like to add some trees, birds like the waterfalls on the need to use modified display panel (Doodad Palette), and click the tool panel at the top of the box or click the Layer → Doodad to switch to the display panel ( Figure 5). When you create a target for attacks similar items, you will find the size and direction are random, then you can be in four parts of random size and random direction to cancel, then re-add the display can also adjust the display by double-clicking, and then enter the value to change the size, direction and type. If you want to adjust the direction of less, then use Ctrl left mouse button click / drag (Figure 6).
Hey, next step is to add the vital forces of your map, using the same method to switch to the flat panel (Unit Palette), believed to World of Warcraft players are no strangers here, you can easily add any branches of the military and construction to map (Figure 7), but note that, when ready to create a neutral creatures or the enemy base, build, do not forget to change the top players oh (default is Player1 Red). The same unit has been established by double-clicking to change the owner, can also use the mouse to marquee or Shift left mouse button to select multiple units for volume changes. In addition to owners outside the unit display properties panel and the properties panel, there are many different places, one of the skill bar to activate the editing skills of the unit, and falling objects mostly used to set the bar when death creeps drop items . Of course, the game map needs to have a starting point, flat panel Buildings in the last column to find the starting point (Start Location), then it is created anywhere on the map. Do not forget as maps, at least two starting points. Next, you need to do is to play against the map with some small modifications: the click menu Scenario → Map Description, the Description column you can modify the map name, game number and the map shows that the author sign your name column ( Figure 8). Finally, to test the map (Ctrl F9) can save the. Battle is not a simple map came out?
rehearsal actor – Unit Editor
I am sure you will not be satisfied just to create simple maps, as not only just learning typing with the same computer. WE would like to learn how to add some personality of controlling the elements, then we will use the following units editor.
unit editor is powerful, because government often used to adjust the balance, so it seems to use the personal data as simple as editing QQ. This section describes how to use it, and mainly to explain the various options can be modified, so that everyone can enjoy the imagination to create new units – good and evil, beauty and ugliness drawing near, entirely your choice.
use F5 to open it later, we can see part A is the same with the terrain editor and shortcut menu bar button bar, the unit editor menu command is very small and relatively simple. Part B is a unit of the tree, where you can view all the units in all. Part C is shown in Part B details unit of choice, you have to do is to modify this for the data. By clicking on the menu File → New Custom Unit New Custom units, pop-up window, new units, which can create and then edit the name, the most important is to choose the reference unit, which is want you want to choose on the basis of which unit to edit. After the unit selected in the bottom of the tree to see the new unit was on the Custom Units directory, just click the new custom units, right through the editing window to modify the data (Figure 9).
because the editor which can edit too many terrorist elements, but there are some players in the game are not seen, so I just explain to the common items (see Table 1).
comments hurt the value of the calculation: for example, nine stone base damage is 60 and hurt the value of a random number, random damage is 8, we can calculate the stones were the greatest harm to the attack of 60 1 × 8 = 68, minimum damage to 60-1 × 8 = 52, which hurt the value of the range of 52 to 68. Similarly the calculation of financial incentives.
These are the common units editor introduction editing hero units, the following specific changes options (see Table 2).
dazzling set of units over the data and attributes, do not forget to click through the menu File → Export Unit Settings to change the unit of data storage to a file, and then in your own design on the map transferred using the Import Unit Settings to modify the data.
to start the story – the trigger editor
WE trigger editor is the soul of Warcraft RPG infinite meaning because it exists. In this section, we analyze the classic RPG map WarChasers (everyone in the Warcraft game directory Maps \ Scenario to find it) in a few design elements to trigger the editor of a basic understanding.
open map WarChasers can see its picture (Figure 10), do not patronize the appreciation of the terrain, the terrain described in the above editor you can do the same. Explaining the example before to understand some basic knowledge of the trigger. The first is the domain (Region) concept, which is triggered by the terrain editor and editor of an important bridge between the vast majority of the trigger (Trigger) has a relationship with it. Domain panel → through the tool panel (Region Palette) to display on the map domain, we will see many different colors on the map rectangle, which is the domain, and each rectangular box is a field. Domain panel simply divided into two parts: one is only a shortcut button, when activated (green) to increase the field, when the cancellation is active (gray) for the editing domain of size or move / delete domains; other part is the domain list , where the domain name by double-clicking the window will jump to the field where the area, and also in the domain name → right click on the edit field properties (Edit Region Properties) to modify the domain details, except to modify the domain name and fine-tuning other than size, but also change the color of the domain (Select Color), weather effects (Weather Effect) and sound (Ambient Sound) (Figure 11).
understood the domain later, to enter the trigger editor learned. Press the shortcut key F4 to open the trigger editor, the editor has a similar unit was placed in front of the window. Let take a look at its structure (Figure 12): is the top menu bar. Tree down the left trigger, similar to the unit editor unit tree. Directory there is a trigger file, left-click will open the Edit window trigger. Top of the window in the edit text box for the Notes box. Comments box below the main window is the trigger editor, and here is the need to explain the flip-flop into the event (Events), conditions (Conditions), behavior (Actions) of three parts, namely, what happens when an event, and what the conditions are met perform any actions. Is not feeling a bit like a computer language as boring, so now let try to read WarChasers trigger the production of the effect of several instances of it.
Example one: how to choose a hero when the game started, it is necessary for the vast majority of RPG map.
Example results: After entering the game, the hero will move to the tree near the wizard, select the hero (Figure 13).
examples to explain: to enter the trigger in the Hero Selection directory tree under the Robo X trigger, we can see the main window of the event, the conditions, the three parts (Figure 14).
Events section: here means that when a unit into the Robo X domain, triggering the trigger. (By double-clicking to edit the statements as you need)
some conditions: the conditions in this case no part of that run when the event occurs, the unconditional trigger.
behavior components: (1 players mentioned below for the players themselves, the player 12 for the computer)
1. Start2 domain in the center of the unit owner for entry into a new unit called Megotron X (in phrase, you can change the number of units produced, a new type of domain in which the unit and the unit was established at the point of view).
2. to create a hero just a resurrection Cross (as this is to add items to the hero, so the number can not be set, but you can still change the item type. Last Created Unit-generation refers to is just the new Megotron X).
3. If you are the player into the unit 1 will be just the new Megotron X given unit type variable Player1, or do nothing. (Here using the Set statement to set the variable behavior, why should set the variable? Like why everyone has the same name. If Then Else statement is often used in behavior, it is often through the implementation of the conditions to determine which behavior)
4,5,6. three horizontal lines mark the statement with the first three features, like, everyone was very easy to read.
7. out into the Robo X domain of the unit (where Entering Unit also refers to the wizard to enter the domain tree).
8. Start Trigger Snap Camera to Player (check conditions). (Executive Camera Control directory Snap Camera to Player triggers, you can begin using a similar statement in Trigger trigger type flip-flop statements to build the chain, the equivalent of a chain reaction).
Example Summary: Now we know the start of the map with an RPG Wizard to choose your favorite war hero, the most basic example of how to trigger by events, conditions, actions of these three parts combined, but also understanding of the basic statements constituted.
Example Two: Tower Defense soldiers like the sea, in this case, you will recognize the difference between the trigger editor, that a similar statement but it will produce different results.
example effect: there will be a map in WarChasers open tank forward, and then a lot of skeleton soldiers coming to you the effect of the famous Tower Defense map has a similar trigger shadow (Figure 15).
examples to explain: the directory below TankRun1 ~ 9 Monster trigger, trigger a similar view of the nine, so I took the trigger TankRun1 to be analyzed (Figure 16).
Events section: The meaning when a unit (tank) into TankSpeak domain, then trigger the trigger.
Conditions section: enter the domain of the unit must belong to Playersgroup (here the condition does not meet the conditions of behavior will not be part of the implementation of which is a player group Playersgroup type of variable, in other triggers, have been set Playersgroup including four players in the game, so here also be interpreted as a part of any player units into TankSpeak domain, in order to meet the conditions for implementation of the act).
behavior section:
1. Close the flip-flop (this statement is to control the trigger, it runs only once, we need to note here is the behavior of some of the word order, that statement is in accordance with performed from top to bottom).
2. MakeSlimers domain for the player 12 at any point in the two new units by the editor to create the named Giant Skeleton Warrior Skeleton Warrior (Please note that this statement is to determine the effect of the implementation of any point, then the point to establish two Giant Skeleton Warrior).
3. TankSkels1 domain for the player 12 at any point in a new unit called RoadKill Skeleton skull, and run 30 times (in fact, the effect is established within the TankSkels1 30 RoadKill Skeleton. players may feel the same as The above statement, but please note that because of random points within each statement is executed will change, so it will not be like 30 RoadKill Skeleton in the two previous statements, like Giant Skeleton Warrior together, this will be skeleton sea effect, please note that I marked with a horizontal type of statement is the same unit).
Example Summary: Through this example we not only how to make a Tower Defense effect, but also see the For statement to simplify many complicated effects, we should practice a lot to use. Is not that simple? Then we come to a difficult point!
Scenario Three: instant move. With this example we can find not only differences in the trigger editor, but also there is diversity, which uses a variety of methods to achieve the same purpose, it is because of this, the trigger editor, so that we can enjoy the imagination.
Example results: When the tank to the end after the player hero sent to Waygate2 A domain (Figure 17).
examples to explain: catalog Tanks below Player 1 Leaves Tank Trigger (Figure 18).
event part: When a unit (tank) into the Tank Leave 02 domain, then trigger the trigger.
condition part: to enter the unit variable Player1 (here, please do not be fooled, this Player1 just one unit type variable, rather than player 1, this variable refers to is the tanks).
behavior section:
1. Close the trigger.
2. TempPlayer1 cancel the hidden variables (when your heroes into the tank, in other trigger has to hide your heroes, and give unit type variable TempPlayer1, ● statement that the relevant unit).
3. will TempPlayer1 moved to Waygate2 A domain (no waiting time for this move can be instantly moved).
4. In Tank Leave 02 domain to create a “transfer” effect (which is a statement used to create special effects, you may ask, heroes are sent to the Waygate2 A domain, and how can the domain in the Tank Leave 02 see the effects? In fact, players enter the tank, the angle has been fixed in the tank body, in the absence of a new statement to change the viewing angle before the angle is still just tank, ▲ that effects related statements).
5. will have to establish the effects assigned to the effect type variables with TankSFX [1] (here a list of variables (Array) concept, the so-called list of variables, that is, together with the variable type, easy to operate, the Like the book are as easy to carry in a bag).
6. Wait 0.10 seconds (wait statement in the trigger editor is also more significant role).
7. hidden variable Player1. As the tanks after the game will not be used, so we can use the Remove command to completely delete it, you can remove the unit new behavior statements (Unit-Remove), then change the value of the Triggering Unit variable (Variable) Player1, this will be done and hidden variables Player1 equivalent effects.
8. TempPlayer1 value will give Player1 (after the execution, Player1 is to refer to the player heroes).
9. Executive Snap Camera to Player (ignore condition) (when you choose to ignore the conditions, even if the conditional execution of the trigger will not be considered, this is the view of the statement conversion).
10. wait for 2.00 seconds.
11. destroy the effects TankSFX [1]. (Destroy the effect you just created)
instances Summary: This case is somewhat complex, we can again see the comments in conjunction with the game to analyze. We learned from this example the trigger editor to reach a goal is not only one way. In addition, a variable frequently used trigger editor, but please note that when using the variable should be logical, logic errors will cause the entire map problems.
theme song and voice – sound editor editor
the last four members – audio editor, but it is not as powerful as other editors, it is rendered using the map content of the atmosphere.
Press F5 to start the sound editor, editor, similar to the structure and the unit (Figure 19), the top menu bar, you can export / import audio or music, the sound in the left tree list can be found there Warcraft game in all the sound and music. Double-click to play the file, if you want the trigger editor can call the audio, you need to click the menu File → Use Internal Sound import the file into the variable list to the right sound to make it a variable. Of course, this can not be considered complete, still need to call it the trigger editor job in adding some of the behavior of the trigger to play a sound / music (Sound-Play Sound or Sound-Play Music) behavior statements, you can play just The added sound / music has. Although the statement sounds a lot of types of behavior, but for beginners to master both and stop sound / music (Sound-Stop Sound or Sound-Stop Music) on the same subject.
OK, So far we have to understand the basic core of the WE, that is, through four editors to make their own design, in order to enable all of us have a clearer context, we all sort out the basic idea of ??making the map ( Figure 20):
1. using the terrain editor to draw out the map of the whole picture, whether it is an attractive map of the first condition.
2. the use of units in the map editor to create a game that may arise to any unit, including the character and architecture.
3. In the planning context, the rational use of the trigger editor to let the whole map, “move up”. General steps: initialization data → build game systems (ie, character set variables, etc., can increase the sale of items of similar systems and other new elements) → game task. Beginners can imitate the examples described above, usually a lot of analysis of expert map design, with stage experience to the more complex challenges.
4. Map of post-production, including the use of sound editor to add background music, game sound effects, etc., then some other aspects of the polish.
5. debugging stage, if you want to make one by everyone favorite map, so do not rush to have designed the map to launch, let yourself constantly to debug, to try, do not want to see play to their This map, when you e done it!
Now that we understand the use of WE map production methods, then introduce a few flourished as a venue for the game after downloading the map, and analyze the use of expert knowledge learned how to design these classic maps.
Kaggz RPG-Shadow of Evil (Figure 21)
This map first appeared in last fall. One of the characteristics of multiple branches of tasks in the game, players can collect empty bottles to hide the equipment in exchange for or look for an NPC to learn skills; Characteristics of the two is to “enter the house”, that went to the door housing can enter the room to buy props, etc., in fact, is based on the previously described “moving moment” instances of production; characteristics of the three is a sound editor inserted a very consistent game rhythm of the MP3, so players can fully finance into the game.
PhoenixFlame (Figure 22)
this RPG only recently introduced the use of the map can be described as a trigger to an extreme. You can even play a real RPG like the same and each NPC dialogue. Create a large map of the game system, by adding the wind, earth, fire, water and other major properties, in order to get the appropriate items to learn relevant skills, but also needs to continue to use skills to improve proficiency. Its success is not only dependent on the game system, the authors also on the task in the game a lot pains, for example, sometimes you need to use small stones to divert the guard (how it sounds like “Commandos”?); If you want to enter the permanent darkness areas you need to go get a torch; against a physical attack invalid Boss, you need to replace the magic attack. As a result, people have to admire the level of the map maker.
LineAge series (Figure 23)
famous Korean online game “paradise” of the Warcraft version of the server is very popular in Asia, making the game, players need to do is Shaguai leveling and then complete the task, feature is the “paradise” a high degree of imitation, not only has a huge transfer system, and a maze (http://www.kaoly.com/tag/puzzle-palace/), are strongly set the task to follow the original, even some of its current revision simply use the items inside the icon heaven. As for the gameplay of this map do not need me to say it, the attractiveness of online games is self-evident. Production, since the maps produced Korean series, so have been encrypted, the player can not WE the series maps to learn, but can still be advanced as a mid-level map editor when the object to follow.
Luoluosuosuo so much space, I hope we made for World of Warcraft map using WE have a basic framework of understanding, of course, if you want to fully understand all the features of WE and the use of methods, I am afraid that a book is also about finish. WE just this tutorial we let more people know WE and learn to use it to do their own simple maps, serve. Loved by the players to create the content rich advanced map, the accumulation of normal and learning is very important, of course, the most important thing is the spirit of personal preferences and study. Expected in the near future in the major server I can play to your map, I wish you good luck!
(all the maps mentioned in this article can be found in War3.OGame.NeT download, even if questions are welcome to visit the community forum to discuss World of Warcraft map)
terrain editor skills
1. click the menu File → Perferences WE can be optimized, if you always forget to archive, then set the AutoSave in the General field to enable automatic archiving of time, as other options you can adjust according to preference.
2. usually finished terrain later in the design of the menu by clicking View → Pathing or shortcut keys on the path P option can be used to check whether the road, where representatives can not be purple.
3. When the unit when you can not click on the panel display, you need to switch to the display panel; Similarly, when the panel in the terrain, only to operate on the terrain.
unit editor with the skills to make a unit editor unit becomes invincible (Invulnerable). Very simple, the ability to modify the unit options, and then click add capacity (Add Ability), then you can from the unit (Unit) capability panel found Invulnerable (Neutral), select it will do.
trigger editor skills in check for errors, usually caused by errors in the behavior of the statement may be added before Game-Text Message (Auto-Timed), this is a game to display text in the statement, you can set them to display different information, so that when you find the information is not displayed, which can roughly determine the cause of the error statements. P />
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